using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AnimSpeed")]
	public class AnimSpeed : MonoBehaviour
	{
		public float animspeed => method_2<float>("animspeed");

		public AnimSpeed(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AnimSpeed(IntPtr address)
			: this(address, "AnimSpeed")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}
	}
}
